Please keep in mind that this is a very individualistic issue as it can vary from person to person and you might not experience it at all. One major issue that I had with gaming on the PS VR2 was that after using the headset in a standing position for around 30-45 minutes, I experienced motion sickness. I found the viewing experience to be quite decent but as we normally enjoy watching content with other people, this feature has limited usage. Unlike games, which fill up your entire vision, in these apps, you get a floating screen in front of you that presents videos to you like a cinema screen. To put it in plain terms, watching videos through the VR2 feels like you’re watching them in a theatre. Watching movies and videosĪnother use case for the headset, apart from gaming, is watching movies, TV shows, and videos through streaming apps or YouTube. I found this to be far more intuitive than using the controller to choose an option, which is a compliment in itself as using the controller is usually the easiest way to navigate through menus. It might sound like a cliché but when you load up the game, it truly feels like you’re there in the boat, riding along in the creek, and as soon as the boat is overturned and you have to swim and climb your way through to safety, you know you’re in for a treat.Īs the eye-tracking is accurate, even in menus, if you have the gaze-tracking option switched on, you can simply just look at the option you want to choose and just press the required button. As this title excellently showcases the capabilities of the new hardware, I did not find this to be a problem, but if you’re buying, you will have to be patient to get more games for the VR2.Ĭoming to my gameplay experience, the first thing I noticed while playing the Call of the Mountain was how vibrant the environment looked and how immersive it felt. Currently, there are very few games that support PS VR2 as the majority of the original PS VR titles do not support the new hardware, so most of my experience was based on the Call of the Mountain. As I mentioned above, I got a copy of Horizon Call of the Mountain with the headset. Pushing the hardware talk aside, the reason you will be buying the PS VR2 is to enjoy gaming, so let’s talk about that. You can choose to play while standing or even sitting. After adjusting the eye tracking, you’re pretty much good to go. It managed to identify the obstacles quite efficiently. I found the headset to be quite accurate while judging the play area. This is quite a neat addition as it means you don’t need anyone’s help to move around while setting up the PS VR2. With the grayscale view of the surroundings you get thanks to the built-in camera, you can easily adjust the play area, pick up the controllers, or do something else while wearing the headset. Despite offering top-notch hardware, Sony has somehow ensured that the design is simple and unobtrusive. That’s why the crowning achievement of the PS VR2 is its headset’s design and functionality. Simple designs are often the hardest ones to pull off. Without further ado, let’s jump into the review. Without giving too much away from my detailed review, the new iteration of the virtual reality headset from Sony doesn’t just get rid of these issues but makes such an impressive leap in hardware that makes playing VR games more fun than ever.īefore I go ahead with my thoughts on the PlayStation VR2, I would like to share the disclaimer that the review unit was provided to me by Sony and the unit came bundled with Horizon Call of the Mountain. While the original PlayStation VR was impressive for its time, it had all the issues I mentioned above. If Sony is to be believed, PlayStation VR2 is here to change this. Multiple wires, cameras, and the requirement for a spacious room before being able to play a game, make it a rather cumbersome experience. The complications associated with VR/AR gaming stretch far beyond the available games as most casual gamers find it too difficult to even set up a VR headset. And if Sci-Fi movies are any indication of how the future should/would be (as they often are), immersive gaming headsets should have been mainstream by now. VR/AR has been touted to be the future of gaming for a while.
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