However, it has since changed its direction to become a standalone project, with most inherited coding being removed and replaced with totally unique assets, as well as dropping its numbered version subtitle. Development began in 2015 as a fork of Brutal Doom version v19b that greatly expanded upon it, using assets from Realm 667 as well as its own custom content. Project Brutality (formerly known as Project Brutality 3.0) is a WIP gameplay mod for the GZDoom source port that is currently being developed. Pa1nki113r and the Project Brutality Team UDV_v2.13_D_MISC_FONT_B_DisableMenuFont.Title screen for the current Project Brutality build UDV_v2.13_D_MISC_FONT_A_RestoreOriginal.pk3 Zdoom-Doom High-resolution Texture Project-20180514.pk3 (i'll try experimenting after I beat the game). I would mess around with my mod order, but I'm in the middle of my game right now and don't want to mess anything up. I'm guessing its a conflict between PB and the GUI mod. I'm sure my specific mix of mod has something to do with it since nobody else mentions it, but it's weird just to see one letter wrong and everything else is fine. I'm playing The Plutonia Experiment along with Project Brutality it's annoying to see the letter incorrect in story text and Messages. It's almost as if the "Y" is being rotated to the left then cutoff. "Y" appears like a colon or pipe in old computer font. Good luck.įor some reason, the letter "Y" is strange looking in my use. That way you'll know when something breaks and you can try changing the order. To test it out start just with the major mods (PB) then add UDV, then add one thing at a time and test the game after each addition. I am running a lot of the mods you are and it's working great. I'm not familiar with everything on your list so I can't give you a perfect and complete answer, but I hope that helps. And I would put brightmaps at the very very end, I think it alters some textures to make them work with the crazy lighting, and you want that to be more important than just high resolution on a few of those things. I would put that high res texture pack (dhtp) almost at the very end so it overwrites any texture mods and your game comes out all high res and nice. I would also take away Fearrific Nightmare unless you are playing Fearrific Nightmare, which I don't see on your list (sorry if I missed it). So I would put your UDV stuff up closer to the top. The project brutality manual gives the following order: HUD & Font improvement, as well as general bug fixes. Official Doom now only with HD title pictures and other HD screens.ĮNDPIC.png else lord-noctrun & doom. HD menu for Official Doom and any unofficial megawads. With JF.pk3 any unofficial megawads always have HD fonts. In official Doom now you see "Ultimate Doom, Doom 2, TNT, Plutonia", but in unofficial you see Brutal Doom/Project Brutality/Vanilla titles. Removed some unnecessary titles from original for unofficial. Deleted some vanilla interface stuff which you never see. So I edited some things for correct use of addon equally for four official Doom megawads and other unofficial megawads. For example, problem of using one addon for all other unofficial megawads - sometimes wrong and unnecessary replace of some titles and pic. And little headache with some other things. But there are some problems which may affect to Brutal Doom/PB (bug with increased damage scale). JDUI by zedas - this is the best mod with HD font, backgrounds and title pictures.
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