So, I come through a town, put on a little show, make a few coins. Most of these rubes wouldn't know a real wizard if one came along and turned them into a duck. Unleash raw magic if your flesh can bear it. With a single word, you can transform into an avatar of your god’s will.īy either means, you have been raised in the fairy world of glamorous magics and alien scenery. The infamous half-horse, half-man legend is paradoxically a drunken raider and a stalwart guardian against true evil. The bard of Celtic lore and legend a shapeshifter, satirist, and trickster. Inspired by Pokemon's Ash and Rydia from Final Fantasy 2 captures the images of monsters and then summons them.ĭue to sheer strength and size, you are able to wield and fire cannons with you bare hands. a professional killer looking for a job or a person who has too much free time on their hands and a yearning for murder, you play a psychopathic slasher who puts his homicide skill set to use by. You were not always obsessed with explosions. The Battlemind is a heavily armored fighter using psionics to help augment her combat prowess.Īn inhuman barbarian who draws power from their monstrous heritage.Ī secretive master of a secret cabal, fraternity, or brotherhood who uses deception, mental compulsion, and shadowy illusion to control those around him.Ī wild rager, capable of great feats of destruction, but at risk to himself and others.Ī magic user that "binds" various universal concepts, ideas and elements to themselves, in exchange for great power.Ī new (or at least eeeeevil) Dungeon World playbook based on the Paladin. The touchstones for this class are my half-remembered 3E psionics rules, the concept of the Monk, and the Greybeards from Skyrim. Turn defeat into victory and reveal your master plan. ![]() The ruler of a mighty stronghold a master of military command, economic power, and social intrigue. Part of Anthony Giovannetti's hack of the Dungeon World core playbooks You wreck havoc with your savage attacks leaving your enemies in terror as you charge from foe. You are a savage warrior in tune with the wilderness, the primal spirits and your own wild nature. An attempt at bringing a D&D-inspired rage mechanic to Dungeon World ![]() Wield anger like other warriors might wield a sword. To help the sick recover both physically and mentally, or perhaps. The ebb and flow of thoughts and feelings, those are your true calling. You, Auramancer, you have the power of the human heart. Use your money and influence to manipulate others. The summoner binds and controls fantastical creatures, designing individual summons from a list of over 20 traits.Ī cunning researcher who relies on both knowledge and nerve to delve into the deepest of dungeons. Acquire deadly new techniques, then combine them in new ways at a moment's inspiration to make th. The arcane duelist weaves magic and martial skill together to form a style entirely his or her own. Each use of your powers brings you closer to exhausting this irreplaceable energy which one day may fully run out.īased on the 'Mistborn Trilogy' by Brandon SandersonĪ spell caster who draws strength and inspiration from the animals of the world. ![]() You were born at the dawn of time along with the gods. You are an immortal adventure who has learned to escape death’s grasp and avoid the cruel hand of physically ageing.Īn INT based creative problem solver, who can combine alchemical experiments on the fly to create an enormous number of solutions (with sometimes explosive results).Ī new Dungeon World playbook based around explosions and dangerous compounds. rain havoc upon your enemies while postering the oppertunities of you allies by invoking elemental air magics. You are a homeless and luckless wretch who wants to escape the life of poverty by making it as an adventurer. You are a figure who is at the heart of every myth and fairy tale. The Abjurer weaves spells of protection to shield himself and his allies from the horrible things that adventurers often find themselves facing.
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